One reactive ability resolved for event dispatch: the ability's id, the GameEvent it fires on, the units that carry it (sorted; empty for faction/detachment rules), and the full (non-null) trigger block.
trigger
One reactive ability resolved for event dispatch: the ability's id, the GameEvent it fires on, the units that carry it (sorted; empty for faction/detachment rules), and the full (non-null)
triggerblock.See