@alpaca-software/40kdc-data
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    Type Alias ReactiveTrigger

    One reactive ability resolved for event dispatch: the ability's id, the GameEvent it fires on, the units that carry it (sorted; empty for faction/detachment rules), and the full (non-null) trigger block.

    type ReactiveTrigger = {
        abilityId: string;
        event: GameEvent;
        unitIds: string[];
        trigger: NonNullable<RawData["abilities"][number]["trigger"]>;
    }
    Index

    Properties

    abilityId: string
    event: GameEvent
    unitIds: string[]
    trigger: NonNullable<RawData["abilities"][number]["trigger"]>