The game mode an army-construction entity is legal or authored for, parallel to the game_version edition axis. 'matched-play' is the competitive default: when an entity omits game_modes, treat it as matched-play only. 'combat-patrol', 'boarding-actions', and 'crusade' are non-competitive modes; of these only combat-patrol currently has an ingest source and coverage measurement (the others are schema-homed for hand-authoring).
This interface was referenced by 0KdcBundledSchemas's JSON-Schema
via the definition "game-mode-id".
The game mode an army-construction entity is legal or authored for, parallel to the game_version edition axis. 'matched-play' is the competitive default: when an entity omits
game_modes, treat it as matched-play only. 'combat-patrol', 'boarding-actions', and 'crusade' are non-competitive modes; of these only combat-patrol currently has an ingest source and coverage measurement (the others are schema-homed for hand-authoring).This interface was referenced by
0KdcBundledSchemas's JSON-Schema via thedefinition"game-mode-id".