"attacker": the buffed unit is firing. target: "unit"/"self" etc.
become attacker-side mods (re-rolls, hit/wound mods, A/S shifts, granted
keywords). target: "defender" is silently dropped — that's incoming
penalty math relevant when the buffed unit is the target, surfaced via
the "target" perspective instead.
"target": the buffed unit is being shot at. Defensive mods on the
buffed unit (stat-modifier T, stat-modifier Sv, feel-no-pain,
roll-modifier save) become defender-side buffs. Conversely, attacker-
only mods (re-rolls, hit/wound mods, A/S shifts) drop silently because
they describe what the buffed unit does when attacking.
The bs-modifier effect (a -1 to incoming hit rolls, e.g. Benefit of Cover)
becomes a hit-mod buff under target perspective so it stacks correctly
with attacker-side modifiers in the resolver's ±1 cap.
Whose perspective the translation runs from.
"attacker": the buffed unit is firing.target: "unit"/"self"etc. become attacker-side mods (re-rolls, hit/wound mods, A/S shifts, granted keywords).target: "defender"is silently dropped — that's incoming penalty math relevant when the buffed unit is the target, surfaced via the"target"perspective instead."target": the buffed unit is being shot at. Defensive mods on the buffed unit (stat-modifier T,stat-modifier Sv,feel-no-pain,roll-modifier save) become defender-side buffs. Conversely, attacker- only mods (re-rolls, hit/wound mods, A/S shifts) drop silently because they describe what the buffed unit does when attacking.The bs-modifier effect (a -1 to incoming hit rolls, e.g. Benefit of Cover) becomes a
hit-modbuff under target perspective so it stacks correctly with attacker-side modifiers in the resolver's ±1 cap.