Stable toggle id, e.g. "blessings-of-khorne#Warp Blades".
Human label for the lever (option name, or a summary of its buffs).
Contributions this activation adds when the player opts in (≥1).
OptionalgroupSet when the lever belongs to a mutually-limited pool.
A buff-bearing player decision the cruncher can't make on its own: a dice-pool option, a
choicebranch, or an activation gated on a timing the player controls (e.g. "start of phase"). It is not auto-applied — the consumer opts in (a checkbox, or an optimizer's search) and then folds buffs into the crunch. Conditions the activation still carries (a target keyword, a phase) ride on each buff'sapplicableWhen, so the resolver gates them per-target rather than the lever vanishing.