OptionalsubjectOptionalproximityOptionalmove_Restricts a move-related event (e.g. enemy-unit-ended-move) to these move kinds — e.g. [normal, advance, fall-back] for 'a Normal, Advance or Fall Back move'.
OptionalconditionOptionaloptionalOptionalcostOptionalwindow
A single reactive trigger: the game
event(closed dispatch key),subject(whose action triggered it),proximity(spatial gate in inches), optionalmove_types(restricts a move event to given move kinds),condition(extra gate reusing the condition tree),optional('you can' reactions),cost(stratagem-style CP), andwindow(how long the granted reaction stays open).This interface was referenced by
0KdcBundledSchemas's JSON-Schema via thedefinition"trigger".