Optionalcard_Whether this is a secondary card or a primary mission card (which reuses this shape).
OptionalsubtypeFiner classification within the deck (e.g. a category or tactical/fixed split). Free-form — not enum-locked until 11e categories are confirmed.
Optionalwhen_Optional deck operation performed when this card is drawn (e.g. redraw, swap). Distinct from combat effects — deck operations have no combat target, so they are not modelled via the Ability DSL effect language. If condition is present, the operation fires only when the predicate holds.
The deck manipulation this card triggers on draw.
Optionalcard_ids?: string[]Other cards this operation references, by id.
Optionalcondition?: ArmyCompositionPredicate1Optionalbattle_round?: { min?: number; max?: number }Battle-round window in which the draw operation is eligible (e.g. { max: 1 } means 'only when drawn in the first battle round'). Absent means the operation fires regardless of round.
OptionalactionsOptional player actions the card enables. Most cards have a single action; a few (e.g. Observe Enemy, with separate Baited-removal and Spotted actions) have two distinct actions on the same card.
OptionalawardsVP-award blocks: each scores when trigger fires and the optional when condition holds. An award scores either a flat vp or a count-scaled vp_per (VP per instance of the thing named by per). Awards accrue independently and sum; a card's '+ ... CUMULATIVE' rows are modelled as separate awards flagged cumulative for faithful round-trip. Awards sharing the same exclusive_group value within a card resolve as the highest-scoring single award fires (the card's literal 'OR' rows between tier breakpoints, e.g. Record-Breaking Mission's 3-Fronts vs 4-Fronts).
OptionaltextCommunity-authored card description (original prose only — no reproduced rules text).
An 11e mission card. The deck-level rule (draw 2 per turn, keep unscored cards) is separate and not modelled here. This is the per-card shape: an optional on-draw deck operation, an optional player action, and zero or more VP-award blocks. Primary mission cards reuse this shape via card_type. Mechanic blocks reference the Ability DSL; prose is community-authored (no reproduced rules text).
This interface was referenced by
0KdcBundledSchemas's JSON-Schema via thedefinition"secondary-card".