OptionalphaseThe five official game phases. Unchanged between 10th and 11th edition — 11e reorders Pile In timing within the Fight phase but adds no top-level phase.
OptionaltimingThe moment the award is checked. 'End of your turn' = end-of-turn; 'End of your Command phase' = end-of-phase with phase: command; 'End of the battle' = end-of-battle.
Optionalplayer_Optionalbattle_Battle-round window in which the trigger is active. Absent means any battle round (1-5). 'Second battle round onwards' is { min: 2 }.
When a VP award is evaluated. A bare
phaseis the legacy shorthand for 'during this phase'; richer triggers addtiming(the moment within a phase/turn/game),player_turn, and abattle_roundwindow. A card's section headers map onto these: 'ANY BATTLE ROUND' omitsbattle_round; 'SECOND BATTLE ROUND ONWARDS' is { min: 2 }; 'END OF THE BATTLE' is timing: end-of-battle.This interface was referenced by
0KdcBundledSchemas's JSON-Schema via thedefinition"scoring-trigger".