@alpaca-software/40kdc-data
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    Interface MovementModifierEffect

    This interface was referenced by 0KdcBundledSchemas's JSON-Schema via the definition "movement-modifier-effect".

    interface MovementModifierEffect {
        type: "movement-modifier";
        target:
            | "attacker"
            | "defender"
            | "self"
            | "bearer"
            | "unit"
            | "attached-unit"
            | "target"
            | "friendly-within-aura"
            | "enemy-within-aura"
            | "all-friendly"
            | "all-enemy";
        modifier: {
            move_type?: | "advance"
            | "normal"
            | "pile-in"
            | "consolidation"
            | "reactive"
            | "surge"
            | "redeploy"
            | "scout"
            | "infiltrate"
            | "shoot-and-scoot";
            distance?: string
            | number;
            passthrough?: (
                | "non-titanic-models"
                | "friendly-vehicles"
                | "friendly-monsters"
                | "terrain-le-4"
                | "tall-terrain"
                | "all-terrain"
            )[];
            vertical_limit?: number;
            ignore_vertical?: boolean;
            replaces_default?: boolean;
            to_reserves?: boolean;
            applies_to_moves?: ("charge" | "fall-back" | "advance" | "normal")[];
            name?: string;
            excludes_keyword?: string;
            max_units?: number;
            marker?: {
                affected?: string;
                unit_filter?: string;
                location?: string;
                max_units?: number;
            };
            condition?: AbilityCondition2;
        };
    }
    Index

    Properties

    Properties

    type: "movement-modifier"
    target:
        | "attacker"
        | "defender"
        | "self"
        | "bearer"
        | "unit"
        | "attached-unit"
        | "target"
        | "friendly-within-aura"
        | "enemy-within-aura"
        | "all-friendly"
        | "all-enemy"
    modifier: {
        move_type?:
            | "advance"
            | "normal"
            | "pile-in"
            | "consolidation"
            | "reactive"
            | "surge"
            | "redeploy"
            | "scout"
            | "infiltrate"
            | "shoot-and-scoot";
        distance?: string
        | number;
        passthrough?: (
            | "non-titanic-models"
            | "friendly-vehicles"
            | "friendly-monsters"
            | "terrain-le-4"
            | "tall-terrain"
            | "all-terrain"
        )[];
        vertical_limit?: number;
        ignore_vertical?: boolean;
        replaces_default?: boolean;
        to_reserves?: boolean;
        applies_to_moves?: ("charge" | "fall-back" | "advance" | "normal")[];
        name?: string;
        excludes_keyword?: string;
        max_units?: number;
        marker?: {
            affected?: string;
            unit_filter?: string;
            location?: string;
            max_units?: number;
        };
        condition?: AbilityCondition2;
    }