@alpaca-software/40kdc-data
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    Interface MissionMatchup

    One cell of the 11e Force Disposition matrix: given the player's own Force Disposition and their opponent's, the mission that player plays. Mirrors a single row on a physical Force Disposition card. The (disposition, opponent_disposition) pair is the conceptual key; compound uniqueness across entries is a data convention, not enforced by this schema.

    This interface was referenced by 0KdcBundledSchemas's JSON-Schema via the definition "mission-matchup".

    interface MissionMatchup {
        id: string;
        disposition:
            | "take-and-hold"
            | "disruption"
            | "purge-the-foe"
            | "priority-assets"
            | "reconnaissance";
        opponent_disposition: | "take-and-hold"
        | "disruption"
        | "purge-the-foe"
        | "priority-assets"
        | "reconnaissance";
        mission_id: string;
        game_version: GameVersionReference;
    }
    Index

    Properties

    id: string
    disposition:
        | "take-and-hold"
        | "disruption"
        | "purge-the-foe"
        | "priority-assets"
        | "reconnaissance"

    The player's own Force Disposition.

    opponent_disposition:
        | "take-and-hold"
        | "disruption"
        | "purge-the-foe"
        | "priority-assets"
        | "reconnaissance"

    The opponent's Force Disposition.

    mission_id: string

    Kebab-case identifier

    game_version: GameVersionReference