The game mode an army-construction entity is legal or authored for, parallel to the game_version edition axis. 'matched-play' is the competitive default: when an entity omits game_modes, treat it as matched-play only. 'combat-patrol', 'boarding-actions', and 'crusade' are non-competitive modes; of these only combat-patrol currently has an ingest source and coverage measurement (the others are schema-homed for hand-authoring).
OptionaldescriptionCommunity-authored summary of the mode (original prose only — no reproduced rules text).
Whether this mode counts toward the dataset's headline competitive-coverage metric. Only matched-play is competitive; non-competitive modes are tracked on their own coverage dimension.
A 40k game mode — one axis of army-construction scope, parallel to the game_version edition axis. Army-construction entities carry an optional
game_modesarray of these ids; an absent array means the entity belongs to matched-play only.is_competitivemarks which modes count toward the dataset's headline competitive-coverage metric.This interface was referenced by
0KdcBundledSchemas's JSON-Schema via thedefinition"game-mode".