Inclusive valid count range for each weapon/wargear id, used to clamp a UI's
per-weapon inputs so invalid loadouts are unreachable. A base weapon ranges
[modelCount − maxSwapsAway, modelCount]; an optional (replacement) id ranges
[0, Σ caps that add it].
Inclusive valid count range for each weapon/wargear id, used to clamp a UI's per-weapon inputs so invalid loadouts are unreachable. A base weapon ranges
[modelCount − maxSwapsAway, modelCount]; an optional (replacement) id ranges[0, Σ caps that add it].